Dota 2 Workshop Tools/Scripting/Constants
From Valve Developer Community
< Dota 2 创意工坊工具集 | 脚本编写
Constants
AbilityUnitDamageType
- DAMAGE_TYPE_COMPOSITE
- DAMAGE_TYPE_HP_REMOVAL
- DAMAGE_TYPE_MAGICAL
- DAMAGE_TYPE_PHYSICAL
- DAMAGE_TYPE_PURE
ItemDeclarations
- DECLARE_PURCHASES_IN_SPEECH
- DECLARE_PURCHASES_TO_SPECTATORS
- DECLARE_PURCHASES_TO_TEAMMATES
AbilityBehavior
- DOTA_ABILITY_BEHAVIOR_AOE
- DOTA_ABILITY_BEHAVIOR_ATTACK
- DOTA_ABILITY_BEHAVIOR_AURA
- DOTA_ABILITY_BEHAVIOR_AUTOCAST
- DOTA_ABILITY_BEHAVIOR_CHANNELLED
- DOTA_ABILITY_BEHAVIOR_DIRECTIONAL
- DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET
- DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT
- DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK
- DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT
- DOTA_ABILITY_BEHAVIOR_HIDDEN
- DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING
- DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL
- DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE
- DOTA_ABILITY_BEHAVIOR_IGNORE_TURN
- DOTA_ABILITY_BEHAVIOR_IMMEDIATE
- DOTA_ABILITY_BEHAVIOR_ITEM
- DOTA_ABILITY_BEHAVIOR_NO_TARGET
- DOTA_ABILITY_BEHAVIOR_NOASSIST
- DOTA_ABILITY_BEHAVIOR_NONE
- DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN
- DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
- DOTA_ABILITY_BEHAVIOR_PASSIVE
- DOTA_ABILITY_BEHAVIOR_POINT
- DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES
- DOTA_ABILITY_BEHAVIOR_RUNE_TARGET
- DOTA_ABILITY_BEHAVIOR_TOGGLE
- DOTA_ABILITY_BEHAVIOR_UNIT_TARGET
- DOTA_ABILITY_BEHAVIOR_UNRESTRICTED
AbilityBehavior
- DOTA_ABILITY_TYPE_ATTRIBUTES
- DOTA_ABILITY_TYPE_BASIC
- DOTA_ABILITY_TYPE_HIDDEN
- DOTA_ABILITY_TYPE_ULTIMATE
Attributes
- DOTA_ATTRIBUTE_AGILITY
- DOTA_ATTRIBUTE_INTELLECT
- DOTA_ATTRIBUTE_STRENGTH
HeroType
- DOTA_BOT_GANKER
- DOTA_BOT_HARD_CARRY
- DOTA_BOT_NUKER
- DOTA_BOT_PURE_SUPPORT
- DOTA_BOT_PUSH_SUPPORT
- DOTA_BOT_SEMI_CARRY
- DOTA_BOT_STUN_SUPPORT
- DOTA_BOT_TANK
CombatClassAttack
- DOTA_COMBAT_CLASS_ATTACK_BASIC
- DOTA_COMBAT_CLASS_ATTACK_HERO
- DOTA_COMBAT_CLASS_ATTACK_LIGHT
- DOTA_COMBAT_CLASS_ATTACK_PIERCE
- DOTA_COMBAT_CLASS_ATTACK_SIEGE
CombatClassDefend
- DOTA_COMBAT_CLASS_DEFEND_BASIC
- DOTA_COMBAT_CLASS_DEFEND_HERO
- DOTA_COMBAT_CLASS_DEFEND_SOFT
- DOTA_COMBAT_CLASS_DEFEND_STRONG
- DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
- DOTA_COMBAT_CLASS_DEFEND_WEAK
GameRules States
- DOTA_GAMERULES_STATE_DISCONNECT
- DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
- DOTA_GAMERULES_STATE_HERO_SELECTION
- DOTA_GAMERULES_STATE_INIT
- DOTA_GAMERULES_STATE_LAST
- DOTA_GAMERULES_STATE_POST_GAME
- DOTA_GAMERULES_STATE_PRE_GAME
- DOTA_GAMERULES_STATE_STRATEGY_TIME
- DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
GC Teams
- DOTA_GC_TEAM_BAD_GUYS
- DOTA_GC_TEAM_BROADCASTER 中文定义:DOTA广播员
- DOTA_GC_TEAM_GOOD_GUYS
- DOTA_GC_TEAM_NOTEAM
- DOTA_GC_TEAM_PLAYER_POOL
- DOTA_GC_TEAM_SPECTATOR 中文定义:DOTA观众
HeroPick States
- DOTA_HEROPICK_STATE_AD_SELECT
- DOTA_HEROPICK_STATE_AP_SELECT
- DOTA_HEROPICK_STATE_AR_SELECT
- DOTA_HEROPICK_STATE_CD_BAN1
- DOTA_HEROPICK_STATE_CD_BAN2
- DOTA_HEROPICK_STATE_CD_BAN3
- DOTA_HEROPICK_STATE_CD_BAN4
- DOTA_HEROPICK_STATE_CD_CAPTAINPICK
- DOTA_HEROPICK_STATE_CD_INTRO
- DOTA_HEROPICK_STATE_CD_PICK
- DOTA_HEROPICK_STATE_CD_SELECT1
- DOTA_HEROPICK_STATE_CD_SELECT10
- DOTA_HEROPICK_STATE_CD_SELECT2
- DOTA_HEROPICK_STATE_CD_SELECT3
- DOTA_HEROPICK_STATE_CD_SELECT4
- DOTA_HEROPICK_STATE_CD_SELECT5
- DOTA_HEROPICK_STATE_CD_SELECT6
- DOTA_HEROPICK_STATE_CD_SELECT7
- DOTA_HEROPICK_STATE_CD_SELECT8
- DOTA_HEROPICK_STATE_CD_SELECT9
- DOTA_HEROPICK_STATE_CM_BAN1
- DOTA_HEROPICK_STATE_CM_BAN10
- DOTA_HEROPICK_STATE_CM_BAN2
- DOTA_HEROPICK_STATE_CM_BAN3
- DOTA_HEROPICK_STATE_CM_BAN4
- DOTA_HEROPICK_STATE_CM_BAN5
- DOTA_HEROPICK_STATE_CM_BAN6
- DOTA_HEROPICK_STATE_CM_BAN7
- DOTA_HEROPICK_STATE_CM_BAN8
- DOTA_HEROPICK_STATE_CM_BAN9
- DOTA_HEROPICK_STATE_CM_CAPTAINPICK
- DOTA_HEROPICK_STATE_CM_INTRO
- DOTA_HEROPICK_STATE_CM_PICK
- DOTA_HEROPICK_STATE_CM_SELECT1
- DOTA_HEROPICK_STATE_CM_SELECT10
- DOTA_HEROPICK_STATE_CM_SELECT2
- DOTA_HEROPICK_STATE_CM_SELECT3
- DOTA_HEROPICK_STATE_CM_SELECT4
- DOTA_HEROPICK_STATE_CM_SELECT5
- DOTA_HEROPICK_STATE_CM_SELECT6
- DOTA_HEROPICK_STATE_CM_SELECT7
- DOTA_HEROPICK_STATE_CM_SELECT8
- DOTA_HEROPICK_STATE_CM_SELECT9
- DOTA_HEROPICK_STATE_COUNT
- DOTA_HEROPICK_STATE_FH_SELECT
- DOTA_HEROPICK_STATE_INTRO_SELECT
- DOTA_HEROPICK_STATE_MO_SELECT
- DOTA_HEROPICK_STATE_NONE
- DOTA_HEROPICK_STATE_RD_SELECT
- DOTA_HEROPICK_STATE_SD_SELECT
BoundsHullName
- DOTA_HULL_SIZE_BARRACKS
- DOTA_HULL_SIZE_BUILDING
- DOTA_HULL_SIZE_FILLER
- DOTA_HULL_SIZE_HERO
- DOTA_HULL_SIZE_HUGE
- DOTA_HULL_SIZE_REGULAR
- DOTA_HULL_SIZE_SIEGE
- DOTA_HULL_SIZE_SMALL
- DOTA_HULL_SIZE_TOWER
Inventory Options
- DOTA_INVENTORY_ALL_ACCESS
- DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN
- DOTA_INVENTORY_ALLOW_DROP_ON_GROUND
- DOTA_INVENTORY_ALLOW_MAIN
- DOTA_INVENTORY_ALLOW_NONE
- DOTA_INVENTORY_ALLOW_STASH
ItemDisassembleRule
- DOTA_ITEM_DISASSEMBLE_ALWAYS
- DOTA_ITEM_DISASSEMBLE_NEVER
Item Stuff
- DOTA_ITEM_INVENTORY_SIZE
- DOTA_ITEM_MAX
- DOTA_ITEM_STASH_MAX
- DOTA_ITEM_STASH_MIN
- DOTA_ITEM_STASH_SIZE
- DOTA_ITEM_TRANSIENT_CAST_ITEM
- DOTA_ITEM_TRANSIENT_ITEM
- DOTA_ITEM_TRANSIENT_RECIPE
Gold Modifiers
- DOTA_ModifyGold_AbandonedRedistribute
- DOTA_ModifyGold_AbilityCost
- DOTA_ModifyGold_Buyback
- DOTA_ModifyGold_Death
- DOTA_ModifyGold_PurchaseConsumable
- DOTA_ModifyGold_PurchaseItem
- DOTA_ModifyGold_SellItem
- DOTA_ModifyGold_Unspecified
Music Status
- DOTA_MUSIC_STATUS_BATTLE
- DOTA_MUSIC_STATUS_DEAD
- DOTA_MUSIC_STATUS_EXPLORATION
- DOTA_MUSIC_STATUS_NONE
- DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION
Think Contexts
- DOTA_NPC_MODIFIER_MANAGER_THINK_CONTEXT
- DOTA_NPC_STATS_REGEN_THINK_CONTEXT
- DOTA_NPC_THINK_CONTEXT
UnitRelationshipClass
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_HERO
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE
- DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD
Orb Labels
- DOTA_ORB_LABEL_DEFAULT
- DOTA_ORB_LABEL_EXCEPTION
- DOTA_ORB_LABEL_NONE
- DOTA_ORB_LABEL_SKADI
Orb Priorities
- DOTA_ORB_PRIORITY_ABILITY
- DOTA_ORB_PRIORITY_DEFAULT
- DOTA_ORB_PRIORITY_ITEM
- DOTA_ORB_PRIORITY_ITEM_PROC
- DOTA_ORB_PRIORITY_NONE
Precache Filename
- DOTA_PRECACHE_FILENAME
Projectile Attatchments
- DOTA_PROJECTILE_ATTACHMENT_ATTACK_1
- DOTA_PROJECTILE_ATTACHMENT_ATTACK_2
- DOTA_PROJECTILE_ATTACHMENT_ATTACK_3
- DOTA_PROJECTILE_ATTACHMENT_ATTACK_4
- DOTA_PROJECTILE_ATTACHMENT_HITLOCATION
- DOTA_PROJECTILE_ATTACHMENT_NONE
Pseudo-Random Types
- DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT
- DOTA_PSEUDO_RANDOM_CHAOS_CRIT
- DOTA_PSEUDO_RANDOM_FACELESS_BASH
- DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL
- DOTA_PSEUDO_RANDOM_ITEM_BASHER
- DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY
- DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT
- DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM
- DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT
- DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM
- DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR
- DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC
- DOTA_PSEUDO_RANDOM_ITEM_MKB
- DOTA_PSEUDO_RANDOM_ITEM_PMS
- DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM
- DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM
- DOTA_PSEUDO_RANDOM_ITEM_STOUT
- DOTA_PSEUDO_RANDOM_ITEM_VANGUARD
- DOTA_PSEUDO_RANDOM_JUGG_CRIT
- DOTA_PSEUDO_RANDOM_LYCAN_CRIT
- DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT
- DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT
- DOTA_PSEUDO_RANDOM_SLARDAR_BASH
- DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT
- DOTA_PSEUDO_RANDOM_TROLL_BASH
Rune Types
- DOTA_RUNE_DOUBLEDAMAGE
- DOTA_RUNE_HASTE
- DOTA_RUNE_HAUNTED
- DOTA_RUNE_ILLUSION
- DOTA_RUNE_INVISIBILITY
- DOTA_RUNE_MYSTERY
- DOTA_RUNE_RAPIER
- DOTA_RUNE_REGENERATION
- DOTA_RUNE_SPOOKY
- DOTA_RUNE_TURBO
Teams
- DOTA_TEAM_BADGUYS
- DOTA_TEAM_GOODGUYS
- DOTA_TEAM_NEUTRALS
- DOTA_TEAM_NOTEAM
- DOTA_MAX_PLAYERS
- DOTA_MAX_TEAM
- DOTA_MAX_PLAYER_TEAMS
- DOTA_MAX_TEAM_PLAYERS
Attack Capabilities
- DOTA_UNIT_CAP_MELEE_ATTACK
- DOTA_UNIT_CAP_RANGED_ATTACK
- DOTA_UNIT_CAP_NO_ATTACK
Movement Capabilities
- DOTA_UNIT_CAP_MOVE_GROUND
- DOTA_UNIT_CAP_MOVE_FLY
- DOTA_UNIT_CAP_MOVE_NONE
Unit Order Types
- DOTA_UNIT_ORDER_ATTACK_MOVE
- DOTA_UNIT_ORDER_ATTACK_TARGET
- DOTA_UNIT_ORDER_BUYBACK
- DOTA_UNIT_ORDER_CAST_NO_TARGET
- DOTA_UNIT_ORDER_CAST_POSITION
- DOTA_UNIT_ORDER_CAST_RUNE
- DOTA_UNIT_ORDER_CAST_TARGET
- DOTA_UNIT_ORDER_CAST_TARGET_TREE
- DOTA_UNIT_ORDER_CAST_TOGGLE
- DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO
- DOTA_UNIT_ORDER_DISASSEMBLE_ITEM
- DOTA_UNIT_ORDER_DROP_ITEM
- DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH
- DOTA_UNIT_ORDER_GIVE_ITEM
- DOTA_UNIT_ORDER_GLYPH
- DOTA_UNIT_ORDER_HOLD_POSITION
- DOTA_UNIT_ORDER_MOVE_ITEM
- DOTA_UNIT_ORDER_MOVE_TO_POSITION
- DOTA_UNIT_ORDER_MOVE_TO_TARGET
- DOTA_UNIT_ORDER_NONE
- DOTA_UNIT_ORDER_PICKUP_ITEM
- DOTA_UNIT_ORDER_PICKUP_RUNE
- DOTA_UNIT_ORDER_PURCHASE_ITEM
- DOTA_UNIT_ORDER_SELL_ITEM
- DOTA_UNIT_ORDER_STOP
- DOTA_UNIT_ORDER_TAUNT
- DOTA_UNIT_ORDER_TRAIN_ABILITY
AbilityUnitTargetType
- DOTA_UNIT_TARGET_ALL
- DOTA_UNIT_TARGET_BASIC
- DOTA_UNIT_TARGET_BUILDING
- DOTA_UNIT_TARGET_COURIER
- DOTA_UNIT_TARGET_CREEP
- DOTA_UNIT_TARGET_CUSTOM
- DOTA_UNIT_TARGET_HERO
- DOTA_UNIT_TARGET_MECHANICAL
- DOTA_UNIT_TARGET_NONE
- DOTA_UNIT_TARGET_OTHER
- DOTA_UNIT_TARGET_TREE
Unit Target Flags
- DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP
- DOTA_UNIT_TARGET_FLAG_DEAD
- DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE
- DOTA_UNIT_TARGET_FLAG_INVULNERABLE
- DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
- DOTA_UNIT_TARGET_FLAG_MANA_ONLY
- DOTA_UNIT_TARGET_FLAG_MELEE_ONLY
- DOTA_UNIT_TARGET_FLAG_NO_INVIS
- DOTA_UNIT_TARGET_FLAG_NONE
- DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS
- DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE
- DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO
- DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED
- DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS
- DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES
- DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED
- DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED
- DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD
- DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED
- DOTA_UNIT_TARGET_FLAG_RANGED_ONLY
AbilityUnitTargetTeam
- DOTA_UNIT_TARGET_TEAM_BOTH
- DOTA_UNIT_TARGET_TEAM_CUSTOM
- DOTA_UNIT_TARGET_TEAM_ENEMY
- DOTA_UNIT_TARGET_TEAM_FRIENDLY
- DOTA_UNIT_TARGET_TEAM_NONE
ConVar Flags
- FCVAR_ARCHIVE
- FCVAR_CHEAT
- FCVAR_DEMO
- FCVAR_DEVELOPMENTONLY
- FCVAR_DONTRECORD
- FCVAR_HIDDEN
- FCVAR_NEVER_AS_STRING
- FCVAR_NOT_CONNECTED
- FCVAR_NOTIFY
- FCVAR_PRINTABLEONLY
- FCVAR_PROTECTED
- FCVAR_REPLICATED
- FCVAR_SPONLY
- FCVAR_SS
- FCVAR_UNLOGGED
- FCVAR_UNREGISTERED
- FCVAR_USERINFO
- FCVAR_VCONSOLE_SET_FOCUS
Find Types
- FIND_ANY_ORDER
- FIND_CLOSEST
- FIND_FARTHEST
- FIND_UNITS_EVERYWHERE
- ITEM_FULLY_SHAREABLE
- ITEM_FULLY_SHAREABLE_STACKING
- ITEM_NOT_SHAREABLE
- ITEM_PARTIALLY_SHAREABLE
Item Types
- ITEM_CONSUMABLE
- ITEM_CORE
- ITEM_DERIVED
- ITEM_EXTENSION
- ITEM_LUXURY
- ITEM_SELLABLE
Item Flags
- ITEM_FLAG_DOHITLOCATIONDMG
- ITEM_FLAG_EXHAUSTIBLE
- ITEM_FLAG_LIMITINWORLD
- ITEM_FLAG_NOAMMOPICKUPS
- ITEM_FLAG_NOAUTORELOAD
- ITEM_FLAG_NOAUTOSWITCHEMPTY
- ITEM_FLAG_NOITEMPICKUP
- ITEM_FLAG_SELECTONEMPTY
Modifier Attributes
- MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
- MODIFIER_ATTRIBUTE_MULTIPLE
- MODIFIER_ATTRIBUTE_NONE
- MODIFIER_ATTRIBUTE_PERMANENT
Modifier Events
- MODIFIER_EVENT_ON_ABILITY_END_CHANNEL
- MODIFIER_EVENT_ON_ABILITY_EXECUTED
- MODIFIER_EVENT_ON_ABILITY_START
- MODIFIER_EVENT_ON_ATTACK
- MODIFIER_EVENT_ON_ATTACK_ALLIED
- MODIFIER_EVENT_ON_ATTACK_FAIL
- MODIFIER_EVENT_ON_ATTACK_LANDED
- MODIFIER_EVENT_ON_ATTACK_START
- MODIFIER_EVENT_ON_ATTACKED
- MODIFIER_EVENT_ON_BREAK_INVISIBILITY
- MODIFIER_EVENT_ON_DEATH
- MODIFIER_EVENT_ON_HEALTH_GAINED
- MODIFIER_EVENT_ON_MANA_GAINED
- MODIFIER_EVENT_ON_ORB_EFFECT
- MODIFIER_EVENT_ON_ORDER
- MODIFIER_EVENT_ON_PROCESS_UPGRADE
- MODIFIER_EVENT_ON_PROJECTILE_DODGE
- MODIFIER_EVENT_ON_REFRESH
- MODIFIER_EVENT_ON_RESPAWN
- MODIFIER_EVENT_ON_SPENT_MANA
- MODIFIER_EVENT_ON_STATE_CHANGED
- MODIFIER_EVENT_ON_TAKEDAMAGE
- MODIFIER_EVENT_ON_TAKEDAMAGE_REAPERSCYTHE
- MODIFIER_EVENT_ON_TELEPORTED
- MODIFIER_EVENT_ON_TELEPORTING
- MODIFIER_EVENT_ON_UNIT_MOVED
Modifier Properties
- MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL
- MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL
- MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE
- MODIFIER_PROPERTY_ABSORB_SPELL
- MODIFIER_PROPERTY_ATTACK_RANGE_BONUS
- MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
- MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS
- MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
- MODIFIER_PROPERTY_AVOID_CONSTANT
- MODIFIER_PROPERTY_AVOID_SPELL
- MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT
- MODIFIER_PROPERTY_BASE_MANA_REGEN
- MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE
- MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE
- MODIFIER_PROPERTY_BONUS_DAY_VISION
- MODIFIER_PROPERTY_BONUS_NIGHT_VISION
- MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE
- MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT
- MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE
- MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION
- MODIFIER_PROPERTY_DEATHGOLDCOST
- MODIFIER_PROPERTY_DISABLE_AUTOATTACK
- MODIFIER_PROPERTY_DISABLE_HEALING
- MODIFIER_PROPERTY_EVASION_CONSTANT
- MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS
- MODIFIER_PROPERTY_EXTRA_MANA_BONUS
- MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS
- MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP
- MODIFIER_PROPERTY_HEALTH_BONUS
- MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT
- MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE
- MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE
- MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE
- MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT
- MODIFIER_PROPERTY_INVISIBILITY_LEVEL
- MODIFIER_PROPERTY_IS_ILLUSION
- MODIFIER_PROPERTY_IS_SCEPTER
- MODIFIER_PROPERTY_LIFETIME_FRACTION
- MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS
- MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE
- MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE
- MODIFIER_PROPERTY_MANA_BONUS
- MODIFIER_PROPERTY_MANA_REGEN_CONSTANT
- MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE
- MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE
- MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE
- MODIFIER_PROPERTY_MIN_HEALTH
- MODIFIER_PROPERTY_MISS_PERCENTAGE
- MODIFIER_PROPERTY_MODEL_CHANGE
- MODIFIER_PROPERTY_MODEL_SCALE
- MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE
- MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE
- MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT
- MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
- MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE
- MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE
- MODIFIER_PROPERTY_MOVESPEED_LIMIT
- MODIFIER_PROPERTY_MOVESPEED_MAX
- MODIFIER_PROPERTY_OVERRIDE_ANIMATION
- MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE
- MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT
- MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY
- MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS
- MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS
- MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
- MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE
- MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK
- MODIFIER_PROPERTY_POST_ATTACK
- MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE
- MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT
- MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE
- MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE
- MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL
- MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL
- MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE
- MODIFIER_PROPERTY_PROCATTACK_FEEDBACK
- MODIFIER_PROPERTY_PROVIDES_FOW_POSITION
- MODIFIER_PROPERTY_REINCARNATION
- MODIFIER_PROPERTY_RESPAWNTIME
- MODIFIER_PROPERTY_STATS_AGILITY_BONUS
- MODIFIER_PROPERTY_STATS_INTELLECT_BONUS
- MODIFIER_PROPERTY_STATS_STRENGTH_BONUS
- MODIFIER_PROPERTY_TOOLTIP
- MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK
- MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR
- MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
- MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
- MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE
Modifier States
- MODIFIER_STATE_ATTACK_IMMUNE
- MODIFIER_STATE_BLIND
- MODIFIER_STATE_BLOCK_DISABLED
- MODIFIER_STATE_CANNOT_MISS
- MODIFIER_STATE_COMMAND_RESTRICTED
- MODIFIER_STATE_DISARMED
- MODIFIER_STATE_DOMINATED
- MODIFIER_STATE_EVADE_DISABLED
- MODIFIER_STATE_FLYING
- MODIFIER_STATE_FROZEN
- MODIFIER_STATE_HEXED
- MODIFIER_STATE_INVISIBLE
- MODIFIER_STATE_INVULNERABLE
- MODIFIER_STATE_LOW_ATTACK_PRIORITY
- MODIFIER_STATE_MAGIC_IMMUNE
- MODIFIER_STATE_MUTED
- MODIFIER_STATE_NIGHTMARED
- MODIFIER_STATE_NO_HEALTH_BAR
- MODIFIER_STATE_NO_TEAM_MOVE_TO
- MODIFIER_STATE_NO_TEAM_SELECT
- MODIFIER_STATE_NO_UNIT_COLLISION
- MODIFIER_STATE_NOT_ON_MINIMAP
- MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES
- MODIFIER_STATE_OUT_OF_GAME
- MODIFIER_STATE_PASSIVES_DISABLED
- MODIFIER_STATE_PROVIDES_VISION
- MODIFIER_STATE_ROOTED
- MODIFIER_STATE_SILENCED
- MODIFIER_STATE_SOFT_DISARMED
- MODIFIER_STATE_SPECIALLY_DENIABLE
- MODIFIER_STATE_STUNNED
- MODIFIER_STATE_UNSELECTABLE
- MODIFIER_STATE_VALUE_DISABLED
- MODIFIER_STATE_VALUE_ENABLED
- MODIFIER_STATE_VALUE_NO_ACTION
Particle Attach Types
- MAX_PATTACH_TYPES
- PATTACH_ABSORIGIN
- PATTACH_ABSORIGIN_FOLLOW
- PATTACH_CUSTOMORIGIN
- PATTACH_CUSTOMORIGIN_FOLLOW
- PATTACH_EYES_FOLLOW
- PATTACH_OVERHEAD_FOLLOW
- PATTACH_POINT
- PATTACH_POINT_FOLLOW
- PATTACH_POINT_FOLLOW_SUBSTEPPED
- PATTACH_RENDERORIGIN_FOLLOW
- PATTACH_ROOTBONE_FOLLOW
- PATTACH_WORLDORIGIN
Quest Text Replacement
- QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE
- QUEST_TEXT_REPLACE_VALUE_REWARD
- QUEST_TEXT_REPLACE_VALUE_ROUND
- QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE
Subquest Text Replacement
- SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE
- SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE
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